/*********************************************************************
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 *********************************************************************/

/*********************************************************************
 * File: inst_hard.h
 * Description: headers for multiplying hard operators.
 *
 *
 * Author: Joerg Hoffmann 2000
 *
 *********************************************************************/

#ifndef _INST_HARD_H
#define _INST_HARD_H

void build_hard_action_templates(void);

void cleanup_hard_domain(void);
Bool var_used_in_literals(int code_var, Literal *ef);
Bool var_used_in_numeric_effects(int code_var, NumericEffect *ef);
void decrement_inferior_vars_in_literals(int var, Literal *ef);
void decrement_inferior_vars_in_numeric_effects(int var, NumericEffect *ef);

void multiply_hard_op_parameters(void);
void create_hard_mixed_operators(Operator *o, int curr_var);
Effect *instantiate_Effect(Effect *e);
WffNode *instantiate_wff(WffNode *w);
void instantiate_exp(ExpNode **n);
Bool full_possibly_positive(Fact *f);
Bool full_possibly_negative(Fact *f);
int instantiated_fact_adress(Fact *f);

void multiply_hard_effect_parameters(void);
void create_hard_pseudo_effects(PseudoAction *a, Effect *e, int curr_var);
void make_instantiate_literals(PseudoActionEffect *e, Literal *ll);
void make_instantiate_numeric_effects(PseudoActionEffect *e, NumericEffect *ne);

#endif /* _INST_HARD_H */
